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	<description>A NEW ADVENTURE</description>
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		<title>Westlands 2D6 System Role-Playing Game</title>
		<link>https://fwdrpg.org/neo-tokyo-2100-a-future-shock-adventure-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=neo-tokyo-2100-a-future-shock-adventure-2</link>
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		<dc:creator><![CDATA[GM Luke]]></dc:creator>
		<pubDate>Sun, 11 Aug 2024 17:52:06 +0000</pubDate>
				<category><![CDATA[External]]></category>
		<category><![CDATA[TTRPGs]]></category>
		<guid isPermaLink="false">https://fwdrpg.org/?p=2575</guid>

					<description><![CDATA[Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a savage land. Action resolution is quick, putting an emphasis on story, not rules.]]></description>
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									<p>Hi! I&#8217;m William Murakami-Brundage, lead designer at Menagerie Press, LLC and an independent RPG writer.</p><p>Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a savage land. Action resolution is quick, putting an emphasis on story, not rules.</p><p>In Westlands, we&#8217;ve taken the core open-license 2D6 fantasy reference material and are adding extra content, including reworked (more dangerous!) sorcery mechanics, optional rules for simple firearms, and an expanded bestiary.</p><p>The name Westlands is a nod to the West Marches RPG campaign style, which is a much more free-form, adventure-seeking campaign where the players decide their motivations and goals, rather than being directed via the game master.</p><p>Westlands is setting-neutral, and lets you create whatever adventure you imagine. It is built on the open-license reference material for Sword of Cepheus, which is a 2D6 fantasy RPG that is rooted in earlier 2D6 science-fiction RPGs.</p><p>Click the link below to take you to the drivethru site</p>								</div>
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		<title>Neo-Tokyo 2100: A Future Shock Adventure</title>
		<link>https://fwdrpg.org/neo-tokyo-2100-a-future-shock-adventure/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=neo-tokyo-2100-a-future-shock-adventure</link>
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		<dc:creator><![CDATA[GM Luke]]></dc:creator>
		<pubDate>Sun, 11 Aug 2024 17:48:30 +0000</pubDate>
				<category><![CDATA[External]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[TTRPGs]]></category>
		<guid isPermaLink="false">https://fwdrpg.org/?p=2567</guid>

					<description><![CDATA[When the mercenaries arrive in Neo-Tokyo 2100, they are greeted by a country determined to cling to tradition and ignore the growing urban blight. Shadowy work is available everywhere in Japan's sprawling metropolis. The team can interact with a wide range of fixers and connections, ranging from the Triad's Three Toes Chao and the retired Yakuza boss, Matsuo "Boss" Shige, to Genji Corporation's co-CEOs, the mysterious brothers Yoritomo and Yoshitsune Genji.]]></description>
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									<p class="h1">NEO-TOKYO IN 2100</p><p>When the mercenaries arrive in Neo-Tokyo 2100, they are greeted by a country determined to cling to tradition and ignore the growing urban blight. Shadowy work is available everywhere in Japan&#8217;s sprawling metropolis. The team can interact with a wide range of fixers and connections, ranging from the Triad&#8217;s Three Toes Chao and the retired Yakuza boss, Matsuo &#8220;Boss&#8221; Shige, to Genji Corporation&#8217;s co-CEOs, the mysterious brothers Yoritomo and Yoshitsune Genji.</p><p class="h1">WHAT&#8217;S INSIDE</p><p>Neo-Tokyo is a fast-hitting Savage Worlds adventure book including:</p><ul><li>Over six major connections, each with their own subplots and story arcs</li><li>A major adventure storyline with three acts and an explosive finale</li><li>Nearly twenty distinct locations, each with plot hooks and story elements</li><li>Twelve side quests ranging from drunk sumo wrestlers to murderous cyber-psychos</li><li>Full color art by Dean Spencer, Lorenzo Tombesi, Radi Evaristus, and more</li><li>Details on Genji Corporation&#8217;s experimental cloning technology</li></ul><p>Click the link below to take you to the drivethru site</p>								</div>
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		<title>A Murder in Coal City</title>
		<link>https://fwdrpg.org/a-murder-in-coal-city/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-murder-in-coal-city</link>
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		<dc:creator><![CDATA[GM Luke]]></dc:creator>
		<pubDate>Sun, 11 Aug 2024 17:38:13 +0000</pubDate>
				<category><![CDATA[External]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Gumshoe]]></category>
		<category><![CDATA[TTRPGs]]></category>
		<guid isPermaLink="false">https://fwdrpg.org/?p=2558</guid>

					<description><![CDATA[A Murder in Coal City is a stand alone adventure meant to be run as a one-shot in 4-6 hours for 3-5 players plus the GM. Inside, you’ll find everything you need to run a satisfying Gumshoe murder investigation with no additional prep; including in-depth write ups of eight persons of interest, a breakdown of the murder, a list of custom skills for your investigators, and a comprehensive step-by-step guide of the plot to help you pace your game.]]></description>
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									<p><strong>A Murder in Coal City</strong> is a stand alone adventure meant to be run as a one-shot in 4-6 hours for 3-5 players plus the GM. Inside, you’ll find everything you need to run a satisfying Gumshoe murder investigation with no additional prep; including in-depth write ups of eight persons of interest, a breakdown of the murder, a list of custom skills for your investigators, and a comprehensive step-by-step guide of the plot to help you pace your game. </p><p>Click the link below to take you to the itch site!</p>								</div>
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		<title>Sea Kings (Paragon Playset)</title>
		<link>https://fwdrpg.org/sea-kings-paragon-playset/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sea-kings-paragon-playset</link>
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		<dc:creator><![CDATA[GM Luke]]></dc:creator>
		<pubDate>Sun, 11 Aug 2024 17:26:56 +0000</pubDate>
				<category><![CDATA[External]]></category>
		<category><![CDATA[Free]]></category>
		<category><![CDATA[Paragon]]></category>
		<category><![CDATA[TTRPGs]]></category>
		<guid isPermaLink="false">https://fwdrpg.org/?p=2549</guid>

					<description><![CDATA[Paragon Playset: On the distant world of Riknoumi, the Sea Kings reign supreme after the Age of Destruction, where ancient pirates unlocked the secrets of ascension through legendary treasures and birthseals. These marks destined generations to traverse the seas in pursuit of power and glory, ultimately leading to the rise of eight Sea Kings who now challenge the world with a daring proposition: conquer their islands and ascend to join them. As a pirate born with the birthseal, you must gather your crew and embark on a journey of freedom, adventure, and the quest for ultimate power. What will the pirate life mean to you?]]></description>
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									<p>On Riknoumi the Sea Kings rule. In this far off world the Age of Destruction dawned when a group of pirates, thousands of years ago, discovered the legendary treasure that unlocked ascension and the awakening of birthseals. At the awakening of the birthseals, every race had children born with and strange marks which destined them for an obsession with traveling the seas with a goal of gaining ascension.  After many years of war, eight kings were established and all that remained of the world were islands controlled by those eight. Each Sea King found ascension, leaving their territories protected and in a state of peace. Many thought the wars were over until the Sea Kings became bored and wanted a new challenge. So they spread news to every Island a simple challenge: “Take control of our lands and ascend to join us, good luck”.</p><p>The Age of Pirates dawned with this declaration. Born with the birthseal, you gather your crew, and begin your path towards ascension. What is the pirate life to you? Freedom? Adventure? Power? Peace?</p><p>Follow the Link Below to check out itch site!</p>								</div>
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